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Avp extinction modded
Avp extinction modded













  1. #AVP EXTINCTION MODDED UPGRADE#
  2. #AVP EXTINCTION MODDED FULL#

CommTech's 'Aurora control' ability does now slow the target longer than before, fromĤ sec. CommTech's 'create baricade' ability has 50% mana cost reduction, from 50 to 25

#AVP EXTINCTION MODDED UPGRADE#

Added upgrade discription for infantry, once they've been upgraded. Discmasters "Nano-edge upgrade" requires an Altar now. Vanguard does also kill targets permanently. Carrier 'unlock' cost increased from 500 to 550. The armor gain in their upgrade accordingly (by 1), making them more dependant on The warrior and predalien have both gotten their armor reduced by 1, but increased Added sound to the drones headbite ability, whenever a headbite accurs. Praetorian damage increased with 25% and decreased attackspeed with 25%. Drone close-range damage increased by 2. Generally speaking, they're getting less than before. Than before when having few atmos, but more points when controling more atmos.But Remade the alien income system yet again, which means that aliens get less points

#AVP EXTINCTION MODDED FULL#

Regenerate mana by themselfs.Units do also only spawn with 50% full mana, not 100% Atmo and Shrine mana regeneration aura removed permanently.All units do now Raw and Acid/fire damage still deals 150% damage to their prefered armor type, butĭeal less to the other type, now 70% only, down from 75%. Added more upgrade and ability descriptions. Removed 'berserk' icon in the unit status. Atmo Energy regeneration reduced by 30%, while maximum mana increased by 25%Īnd made the shield activation cost 200 mana and last 15 sec. (exceptions are the hybrid aliens, which give points accordingly to the number of All units give back 'build cost' when dying, from 20% to 30% more, making itĮasier to rebuild armies and focus more on battles. The rock at the ramp has gotten hp reduced from 6000 to 2000. Their vision at night is very good, but limited at day, nearly every unit needs to get close to inflict any damage and most units are rather easily killed from afar but they have the highest supply limit at 45 out of the races. The more they fight, the more DNA variation they receive and the stronger they get, each killed enemy is a potential host for a new alien making them an extremely aggressive race and is played very offensively. They've got the fastest units out of the races and can produce some of toughest creatures in the game, their blood is made of acid, damaging their foes when dying. They adapt incredible fast to their surroundings, creating tunnels and hiveweb that gives vision and nourishment. The Aliens are a fierce organic race that fight in huge numbers for total domination, their queen being the head of the hive, constantly lays eggs that require organic hosts to evolve. Their supply limit is at 16 only, giving predators few, but very strong units. They have medium vision at day, as well as at night because of their vision technology. They have close range and long ranged units at their disposal and with their speed they exceed in hit and run tactics, the race that is always on the move and fights for honor, to kill the ultimate prey. The Predators have the most hit points and versatility out of the races, since each predator can cloak and heal itself when having enough energy, each unit is more like an army itself. Marines see far at day, but have limited vision at night, their unit supply limit is at 25. This makes the Marines an extremely defensive race, they can build barricades, sentry guns and resource producing generators, can teleport to atmos under their control, defending is their best tactic to survive. Unfortunately they are also the slowest and have the fewest hit points and armor of the three races, making them incredible weak to ambushes and close range attacks. The Marines are the race with the most firepower, dealing enormous damage in seconds. Undead – Aliens, Orc – Predator, Human – Marines while nightelfs are nothing. Unlike other maps, you don't choose your race once the game has started, but already when you've entered. Up to four players can play against each other in either FFA or 2v2 there will only be 1v1 in the tournament though. You will battle for control of the few Atmo's placed around the map, being the source of income in some way or another, each race has it's weaknesses and strengths, it's up to the player to use those efficiently. The game is very focused on competitive play and strategy, giving the player control of a lot of different unit types, each fitting another role and strategy, with counters for each unit. With screenshots, strategy's and tips: Here for more info's















Avp extinction modded